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Posted: Sep 28 2016, 04:27 PM
Joined: 26-September 16
Please use this template, or a very similar one, for new characters.
Player's Name: What you go by OOCly.
Character Number: Is this your first, second, third character? There is no limit on how many characters a player can have, but please don't take on more than you can handle at once. It can be hard to judge that limit, and I know inspiration can wax and wane unexpectedly, but do your best.
Quitting Instructions: If/when you you have to quit playing at Storm Nexus permanently and you are certain you won't come back, what do you want me to do with this character? I can put it in the Inactive bin as a permanent background NPC, considered one of the many offscreen inhabitants of the world. I can place the character up for adoption for another player to adopt. Or I can kill off the character. It doesn't really matter to me what your choice is, but I hate making decisions about people's characters without knowing their preferences, so please note that here! If for example you NEVER want your characters adopted out, this would be a place to say so. If you are okay with me killing them off when you quit, this would be the place to say so. Et cetera.
Permissions: Can other players use this character in stories or art without contacting you first? What conditions, if any, do you place on the use of your character in stories or art? Note that information here. We have a thread in which you can state your general permission status for all your characters, but this is a spot where you can note things specific to this character. For example if you are generally okay with people drawing and writing about your characters, but you'd rather people not write about THIS specific character without discussing it with you, this is where you'd note that.
Name: If the character is a Candidate (whether male or female) please include in parentheses your preference for an elided name should the character Impress a fighting dragon. Women have the option to shorten their name instead of eliding it in the traditional manner. For example, a woman named Cantrisbel who Impresses a Soldier might become Cantris or Trisbal or even just Tris. She may also choose to become C'bel, C'tris, or any other traditional-style name. Only queenriders do not have to elide or shorten their names. (The few male queenriders which have existed are included in this! It's not about the sex of the rider, it's about the memory of the dragon. The lesser castes have more trouble retaining human names than the great Queens, as a rule.)
Race: Not "black" or "Asian," but human, Ferali, or Therioi. If Ferali, don't forget to mention what their animal half is.
Age: Candidates must be no younger than 14 and no older than 29. Wherhandlers can be almost any age; if you're too young to be apprenticed by a Craft, you're too young to bond a wher, but otherwise, wherhandlers come in all ages.
Gender: Unimportant for Candidates. Essentially, this is a slot to declare pronouns.
Rank: Queenrider? Journeyman Soldier? Adept Minor? Headwoman's Assistant? That data goes here.
Talented? Y/N: If your character has any kind of inborn magical talent, type Yes. If not, type No.
Skilled? Y/N: If your character has been actively trained in some magical skill, type Yes. If not, type No.
Talent/Skill Information: If you answered yes to either of the above, the details of your character's talents and/or skills, magically speaking, go here. Please don't go crazy with this and remember the theme and feel of the setting. Think Dune-style stuff, here, not D&D style-stuff. Characters with Truthsense or the Voice or who can HAD or HAF will be much more readily accepted than characters who can throw fireballs or who use wands and shout out pseudo-Latin incantations. That's just not the local style. With this said, Therioi often come from tribal, animistic local cultures, as do Ferali and even some humans, so you can definitely get away with a character whose magic is shamanic or animistic in nature. Werewolf: The Apocalypse and Werewolf: The Forsaken are good inspirations for this type of magic. For Therioi, describe how skilled a shapeshifter your character is, whether or not they can mass-change as well as shape-change, and what other forms they possess besides their natural one.
Appearance: At least one detailed paragraph, please. I know characters often detail themselves more in play, so I will accept a list of adjectives and short phrases, but there must be a minimum of 15 of them. For Therioi and non-Therioi shapeshifters, you must describe their alternate forms as well. Remember that a Therioi's alternate forms never precisely mimic an existing person.
Personality: The more, the better. Particularly for Candidates. Again, if you need to, you may use adjectives and short phrases, but there must be at least 30 and I would ideally like to see this section fleshed out more after you have a better grasp of the character. If the character is a Candidate, the amount of detail and vividity in this section will have a direct bearing on not only whether or not your character Impresses, but how well their dragonet will fit your character. So please don't scrimp on this! It's the core of your character, the most important aspect of them.
History: Again, the more the better, though this one is somewhat less important. Bullet points are acceptable, but I will be looking for more detail in ranking character applications, so make sure you write more than something like: "Born. Searched. Is a Candidate now." The History explains why your character's personality is the way it is, so don't skip it or treat it as unimportant, please. I find it helpful sometimes to write the History first, then do the appearance and personality.
If your character is already a dragonrider or wherhandler, or if they have a pet or own working animals, use the following form.
Name: Dragon names still end in -th, invariably, though they sometimes take nicknames or deed-names (like Thread-Chaser or Flies-to-the-Moon.) Wher names end in -sk and are derived from the name of their handler. The closer the bond, the more similar the name as a rule, but not always. Other Impressible species have their own naming conventions, described in their info thread in Game Information.
Species: In canon Pern the only options were dragon, wher, or fire lizard, but in Storm Nexus we have several Impressible species, so it's especially important to clearly note just what your character has Impressed since the implications can be very important! A scout dragonrider is going to be a different sort of person than a royal Worg's partner.
Caste: Optional; does not apply to all Impressible species, though it does to most.
Rank: Wingleader? Wingrider? Senior Queen? Junior Queen?
Talented? Y/N: Remember, most dragons are talented! Some whers are, but not all. Fire lizards, wyverns, and basilisks are usually not Talented, but it can happen. Worgs, Pegasi, and Fyxi are sometimes Talented. Blink cats always have no more or less than three personal Talents. Rokards, Girzan, Kelpies, and barghests never have Talents and would probably not be able to figure out how to use anything but a very instinctual or animalistically oriented Talent even if you could have a mage bestow one on it.
Skilled? Y/N: Most dragons do not receive formal training or education, but it's far from unheard of. By contrast, all whers with talent are trained in its proper use, because leaving them untrained is extremely dangerous! They are prone to experimenting, not understanding the kind of destruction and harm they might cause to themselves, their handlers, and/or others until it's too late.
Talent/Skill Information: Same with their rider/handler, please detail what abilities they have which aren't common to all members of their kind.
Appearance: Same standards as for the rider. In this game dragons and whers are characters of equal importance to their riders.
Personality: Again, same standards as for the rider.
-TERTIARY BONDS and PETS-
Use basically the same sheet as for primary and secondary bonds, but less information is needed because these are typically less critically important to the overall collective 'character', whereas the humanoid and their primary or secondary bond are two halves of a whole in most cases.
Posted: Oct 14 2016, 05:39 PM
King of Applesauce and Resident Codebeast
Joined: 26-September 16
Location: Lurking where you least expect it
If you have a Candidate for a Primary or Secondary bondable, the people running the Hatching/etc will need this information. If this form is not filled out and put in your Candidate's profile when the clutchwriters start their work, your character will be left standing - we will always opt to leave someone standing rather than risk matching them poorly or otherwise violating your Impression preferences.
Typically it's best to do this at character creation, but it can also be done after you've had time to RP the character a bit and gotten more familiar with them, if you prefer.
NAME: The Candidate's full current name.
POST-IMPRESSION NAME: If the character Impresses a dragon, how will their name be changed, if at all?
CANDIDACY: Wher, dragon, or other as applicable. Generally Candidates will be for one specific species, though transferring is possible. (You can also choose to have a character ICly be a Candidate for one species, but OOCly for a different one, or for a variety of possibilities.)
CANDIDACY TRANSFER WILLINGNESS?: If there is a need for a certain kind of Candidate, or if your character becomes ineligible to Impress a certain species (i.e. aging out of dragon candidacy or being mauled badly enough to not be physically capable of dragonriding), would they want to be transferred? And would you want them transferred regardless of their wishes?
BONDABLE TOKEN IMPRESSION? Y/N: Do you have an OOC bondable token that you'd like to be assigned to this character in a normal Hatching? If so, please note Yes here and list what type of token it is so the person running the Hatching knows to include that bondable. If you do not have any OOC bondable tokens or do not want to use one on this character, simply write No.
CASTE PREFERENCES: Which caste do you think fits your character best? Which would be okay with you if not ideal? And which do you absolutely not want to see? IF THIS STUFF MATTERS TO YOU, rate each caste from 1 - 6, with 1 meaning HOLY FARANTH DO NOT WANT and 6 meaning HOLY FARANTH DO WANT. You may only assign a given number once. (So for instance you can't give, say, Queen and King each a 6 and everything else 1's. It doesn't work that way. An example of how to fill this out:)
This person is essentially saying, "I would love to see my Candidate Impress a Knight, but I'd also really love a Scout. A Soldier or Officer would be okay but not my first choices, and I really don't want a King or Queen." If you do not AT ALL care what caste your Candidate Impresses, leave this blank, but spell that out in the "reasons" section, so the person running the hatching knows for sure how to interpret the blankness.
REASONS FOR CASTE PREFERENCES: Please clarify why you chose the numbers you did here. Do you prefer not to have to deal with the IC authority Queens and Officers have, or the social prestige and breeding expectations placed upon Kings? Or do you enjoy such things, so that you want a higher-ranked dragon to be able to participate in such things more readily?
Of course all castes can get involved in all plots in this game, generally, but we understand that people see their characters as suiting some castes better than others a lot of the time so here's your chance to explain your preferences. We can't guarantee that the person running a given Hatching will give you your first choice, but we CAN guarantee that you won't receive anything you say you absolutely do not want (in short if you rate it 1 or 2 that character will NEVER Impress one unless you note that your caste preferences are very flexible and there's nothing you truly do not want.) If this means your character is left standing that time because there aren't enough eggs of every caste to accommodate everyone's OOC preferences, well, so be it, but you'll have another chance at the next Hatching.
CROSS-IMPRESSION: Are you open to male Candidates Impressing female bondables and vise versa? If you play a male Candidate, are you okay with him possibly Impressing a Queen? If you play a female Candidate, are you okay with her possibly Impressing a King?
MAULING: Are you open to your Candidate being mauled during Hatchings? How badly may we injure your character if at all?
MUTATION: See: Mutation Preferences. If you have situational or multi-part preferences, please note where this character falls; if this character is an exception to your overall preferences, note that too.
DRAGONET/WHERLET IMAGE?: Do you want an image of your hatchling or not? We generally try to make one for each Hatching but if a player does not want one for whatever reason they may say so. Conversely if you REALLY want an image you can also mention that here too. If you specifically want a pixel rather than a hand-drawn base, mention that too, as different people will be using one or the other more or less at random. If you do not care what form your baby's art takes, say so. In short this is where to register your preferences about the hatchling's art.
DETAIL PREFERENCES, OOC: Paragraphs or word lists/short phrases? If the former, how many and how detailed would you prefer them to be? If the latter, what's your minimum and maximum preferred word count? This applies to both appearance and personality if you do not note specific, different standards for each category. So if you care more about personality than appearance for example you should note that here. How much overall detail do you want? Are you someone who prefers to be given just three vivid words or phrases and a picture, then be left to develop the character on your own from there? Or do you prefer getting a character that's more or less fully written out and ready to play? Perhaps something in the middle? Would you prefer more detail in the appearance but less in the personality so you have more freedom to define it yourself as a character? Or vise versa? Pretty much any preferences on such things are acceptable, but BE SURE YOU NOTE THEM HERE! If you don't, the person running the Hatching can't know what they are.
DETAIL PREFERENCES, IC: Do you prefer dragons/whers who are basically monochromatic (just one color with no markings)? Do you prefer them with a single base color plus either simple or complex markings in varying tones and tints of the base color? Or do you like dragons/whers with multicolored markings not limited by their base hue? What specific colors, markings, and so forth appeal to you? What types of carbuncle and armor-plate patterning appeal to you? For personality, do you want the dragon/wher to be very similar to your character, a total opposite, opposite-with-shared-features, or different-yer-complementary? Do you want to be totally surprised about any aspect of your dragon? Note your IC preferences about appearance and personality here. For example, if you'd really like your character's dragon to be predominately red, or to not have any metallic markings, or to have an antler-like carbuncle if it's a Royal caste, or whatnot, you would note that here. If you prefer that your character Impress a dragonet/wherlet with a similar personality, or whatnot, you would also note that here.
NAMING PREFERENCES: Do you have any specific names in mind for your bondable? Are you firm that, regardless of the dragon/wher's caste, it will be named X-th or Y-sk? Do you have a specific imagery-name you've chosen for your worg? Note that here. Coming up with names for dragons can be difficult so this can even save the person running the clutch time. If you don't know what you'd want it to be named but have some general preferences (shorter vs longer names, lots of vowels vs lots of consonants, use of specific letters, avoiding specific letters, etc) you would note those ideas here as well. Finally, if you want the name of your beast to be a total surprise, you would say -that- here too.
ANYTHING ELSE IMPORTANT: If there's something you really need to communicate to the person running a Hatching who is considering your character for Impression which is not covered in the categories above, fill it in here.
FLEXIBILITY: Just how flexible are you on the above-listed preferences? Are they very firm or are you willing to see just about anything happen? Somewhere in between? There is nothing inherently wrong with being inflexible about your preferences; if there were this whole preference sheet would be pointless. Just realize that if you are extremely inflexible about, for example, your male character becoming the rider of a queen dragon, your character may be waiting a very long time to Impress, and may even age out before we are able to grant such a specific, inflexible request. (If you get an OOC token of course, it's all different. This only applies to people who are not using tokens.)
Those of you who wrote 'YES' on the OOC Token Use line need to fill this out a slightly different way. You have the option, if you want, of designing your bondable yourself rather than having it be a surprise like in normal Hatchings. However, you don't HAVE to do this. So if you want your bondable to have a specific name, appearance, and/or personality, please say as much in the appropriate parts of this questionnaire, then do a writeup of the bondable, label it with what Clutch/etc it's for, and PM it to the person running the Hatching (or, if you're not sure who's running the Hatching, PM it to an Admin, who will pass it on.)
If you do NOT want to firmly set any of the information about your bondable before the Hatching (in short, if you want it to be mostly a surprise except for the beast's caste and maybe a few small details for mutants) then simply fill out the bondable line on the form with "yes" and the type of token as described above, then PM the person running the clutch you want your bondable to be in to let them know that you're placing a token in the clutch of X type but that you are not defining anything about it. (Again, if you're not sure who's running the Hatching, PM an admin.)
Alberon and Sulith | S'ran and Urukath | M'kor and Morgoth | C'raia and Lenath | Emiya and Sarkith | B'rene and Hesaeith | Z'ros and Preleth
Q'jaali and Murasamath | Nysaki and Mecuazuth | Suri and Nyneoth | Rhavan and Tarivarsherath | Alcarien and Tiaalmath | Jinasa and Ignith
Linnica and Kimuth | Airris and Raytanyth | S'rali and Xavalinth | Akori and Xiaoth | F'leren and Mihaith | J'thani and Nenieth | Essii and Rhalasiisth
Kanchu, Kansk, Husk, and Emsk | Kias, Kiask, Kask, and Kisk | Shiarynri, Shiarysk, and Rynsk | Alisirra, Lisi, and Alisk | Tessen
Lyseron and Twilight-on-ocean-waves | Kasiri and Sunset-on-the-lake | Telai and Elaizesh | Nairo, Melath, and Besyanth
A'shan and Enarith | Masa
Posted: Jan 28 2017, 05:53 PM
Joined: 26-September 16
Default assumption for chitlens is co-ownership between parents players until the children are independent enough to need their own players (typically 4 or 5 turns of age)
Age: (Please include month and turn of birth)
Sexuality: Not necessary till they're old enough to know this and it could develop ICly
Rank: Most will be Hold or Weyr brats
Appearance: Which of their parents do they look like? A few details and maybe how they'll look when grown if you'd like to include that
Personality: A few words not much really just enough to give an idea of the sort of person they may become
History: Not really necessary for the children, but it would be nice if you kept this up to date with current events for the little buggers.