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IC Date: Month 11 2267 to Month 6 2268
(Turns 7-8 of the 10th Pass)
Please do not go beyond these dates; going back and doing threads in the past is fine, going into the future is not.
Threadfall: Ongoing; intermittent and unlikely to freeze as the weather warms
Following a spectacular flight, Queen Minervath was caught by King Sulith and is now heavy with eggs. A new clutch is on the way, but will it be anything like her last or will this time bring joy and not sorrow?

Meanwhile, the Weyr continues to recover from the disastrous fallout of the first Threadfall of the Turn. Thread was successfully fought, but there were many injuries that brought the fighting strength of the Weyr down. A meeting has been called amongst the Weyr's leadership, Weyrlingmasters and Wingleaders to determine where the weaknesses lie.

In happier news, Senior Queen Kansk and Soldier-King Candesk have laid clutches, and as the eggs have hardened it has become clear that a joint hatching is to be expected.

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 Tool Making Races
SNStaff
 Posted: May 13 2017, 04:33 PM
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On Storm Nexus, the term “race” does not refer to an ethnicity within humankind, but rather, to the difference between the three sapient, playable races which populate this incarnation of the planet Pern.

In addition to humans, Storm Nexus allows players to play as a ferali or a therioi. For ease of use, the terms ‘man’ and ‘woman’ are used regardless of race, and in replacement of other sex-specific identifiers that might be applicable to a ferali’s template.
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SNStaff
 Posted: May 13 2017, 04:34 PM
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Humans

Humans are Pern are much like humans on modern earth. The average human appears to be of what we might call latin or middle eastern descent, with tan skin and dark hair, but other phenotypes remain prevalent, usually with particular concentrations associated with particular Holds.

Because of the prevalence of magic in Storm Nexus, some humans also have phenotypes which we would not expect in humans today, such as yellow eyes or multi-colored hair. Such traits are not currently restricted, but we ask that you use the freedom to have them carefully and wisely.

Because of the stringent genetic guidelines for the original colonists, as well as genetic engineering and the environment on Pern, it is worth noting that there are some basic differences on the whole. For example, facial hair in men has been all but eradicated, and both sexes have moved somewhat closer to an androgynous center, though beards and sexual dimorphism still exist in the individual. In addition, the average height and lifespan have increased notably.
    Average height: 5’10” (M); 5’9” (F);

    Maximum Height: 7’ (Taller constitutes Gigantism)

    Minimum height: 4’5” (Shorter constitutes Dwarfism)
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SNStaff
 Posted: May 13 2017, 04:34 PM
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Ferali

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Qir, seen above, is a fairly average canine ferali.
Ferali are genetic amalgams of human beings and other, primarily terran, species. Though their original purpose was servitude to human beings, the were released from such constraints long before Pern was colonized. However, for this reason, few outwardly aggressive or predatory species were used as templates for ferali. By the same token, it is not uncommon for them to have submissive or passive personality types, though this is by no means universal.

Because of concerns regarding the environment and tolerance thereof, the only varieties of non-terran Ferali are those made from native Pernese species, such as firelizards.

Ferali are, in essence, anthropomorphized animals.

Because of the unique quantum nature of their DNA, offspring of two different varieties of Ferali parent, or those of a Ferali and a member of another race, will “breed true” to the race and type of one or the other of their parents, although there may be slight crossover.

For example, in the case of a human man and a ferali woman conceiving a child, the child might be a human with unusually bright orange hair and black highlights, or might be a tiger ferali with a somewhat beige cast to the fur.

Humans and Ferali can conceive children without assistance, as they were engineered to be genetically compatible.

Ferali are not sexually dimorphic, with the humanoid template for the race being male. As such, from a human perspective, all ferali appear to be androgynous males unless they are dressed in a particularly gender-definitive way or nude, and in some cases perhaps not even then.

Their average heights do not differ significantly from those of humans.

All ferali have live births. Though there is a small number of exceptions and that is the pernese made ferali (dragon, wher and flit) they will lay eggs.

Their diet is primarily similar to that of their animal template, with carnivorous ferali requiring very high protein and herbivorous ferali having little tolerance for meat.

In a general sense, it is hard to describe the average ferali because of the sheer variety of types there are. However, they always have very animalistic heads, and always have fairly humanoid hands, although often with claws of some sort rather than fingernails (such as the amalgamate style). Their bodies will be covered in feather, fur or scales as appropriate to their animal template, in addition to having tails and many natural evolutionary talents such as venomous bites. Because of their original purpose as laborers, ferali claws have been engineered to withstand exceptional force, and are often (though inaccurately) described as diamond tough.

The primary exception to this overall rule is of wings among avian and flying mammalian ferali. Because terran species are four limbed, bird and bat ferali do not have wings unless, at some point in their genetic history, a pernese template ferali became their ancestor. In that event, wings may appear as a third limb-pair. Whether they will be capable of flight or merely decorative is usually nearly impossible to state with certainty before adulthood is reached.

As stated, there are some varieties of pernese-native ferali, each with a six limbed but essentially humanoid build: dragon, wher, firelizard and tunnelsnake. The former three all have sixth limbs in the form of wings, whereas the fourth simply has an additional set of arms. Pernese ferali do not impress, as their animal templates do.
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 Posted: May 13 2017, 04:35 PM
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Therioi

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King rider J'saang, in a common quadrupedal stance from side (art by former admin KnifeSmile)

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Scoutrider Lachlan, in a bidepal stance from front and rear (art by former member Liastan)

Unlike the other sentient races on Pern, Therioi are not of native Pernese or Terran descent. In the massive, technologically advanced culture that the colonists came from, there were many hundreds of races, and Therioi were one of them.

They are natural and very skilled shape shifters (read more here), capable of putting on new bodies with impressive ease compared to other magic users, and all of them have at least one, if not several, alternate bodies that they are comfortable moving around in. However, the ability to significantly alter their mass, by more than a few ounces, is hard learned skill, so their forms are primarily those of humans, ferali and animals which they are roughly the same size and weight as.

Because of their unusual body shape, particularly in the hips and shoulders, Therioi are as comfortable on four legs as on two, if not more so. Their hands have only two fingers and an opposable thumb, and are padded for traction while running, as well as topped by very thick talons. Their feet have three toes, along with with a dew claw located near the ankle.

Because of their natural ability to shapeshift so completely that they alter their own genetic structure, Therioi bear no great resemblance to any single animal, but rather, appear as a collage of bits and pieces from various terran species. This came about as a conscious decision by the Therioi colonists to try to look Terran without much research into what that actually meant, leading them to pick and choose aspects from a wide variety of Terran fauna that they found appealing.

Their heads are distantly canine in shape, with very strong jaws and pointed muzzles, topped with very long, pointed, motile ears and tightly curled, ram-like horns. They are covered in various assortments of fur, scales and feathers. Their eyes are very large, with no visible sclera, and are usually of a lustrous, somewhat metallic hue, such as copper or bronze. Their pupils are very small and arranged in vertical columns of five per eye, much like a gecko’s. In low light conditions, their pupils can dialate far more than a human or ferali’s, giving them acute night vision.

Therioi are omnivores of the trues sense, their digestive systems capable of tolerating almost any substances, from the normal array of human foods, to rotted meat (considered something of a cultural delicacy much like aged wine), to stone and metal, assisted by the fact that their teeth are rated at a mohs’ hardness of nine.

Metals and minerals consumed by Therioi are often added in trace amounts to their horns, giving the average Therioi’s horns a rippling, metallic appearance similar in many ways to damascus steel, though in a much wider array of colors. It is worth noting that while Therioi horns are hard enough to be used for traditional mating displays- still quite common in their culture- they are also hollow and fairly light for their size. Nonetheless, Therioi necks and chests are very powerful.

Therioi culture is very hierarchical and matriarchal, and in general female therioi are much larger and stronger than males. Therioi women are venerated as mighty hunters, warriors, the originators, providers, and sustainers of of life, whereas males are their loyal helpers, the ones who raise the children after they have been weaned and who do all the domestic work. While Crafting is regarded in both human and therioi societies as a “male” occupation, it is for very different reasons. Therioi women must be more concerned with politics, hunting, and war, thus artisan works are relegated to the men.

Because of the sheer number of biological, dietary and cultural differences between therioi, humans and ferali, therioi usually live in their own societies separate form those of humanoids. While they are hardly isolationist, and can be found in fair numbers in all major Holds, the majority of their population live in nomadic enclaves in the desert plains far south of Plateau Weyr.
    Average height (bipedal stance): 6’5”-7’5” (F); 6’0”-6’5”(M);
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